Commit e140828e by BellCodeEditor

auto save

parent d5739bd2
Showing with 19 additions and 13 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -19,7 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
......@@ -29,29 +31,32 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
if event.key == locals.K_RIGHT and setheading = "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
if event.key == locals.K_LEFT and setheading = "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
if event.key == locals.K_UP and setheading = "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
if event.key == locals.K_DOWN and setheading = "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -62,7 +67,7 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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