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Commit
eaa603fe
authored
a year ago
by
BellCodeEditor
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parent
dd188db0
c202327l1354p256a13982/wx351664
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3 changed files
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23 additions
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7 deletions
STXINGKA.TTF
STXINWEI.TTF
snake.py
STXINGKA.TTF
0 → 100644
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eaa603fe
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STXINWEI.TTF
0 → 100644
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snake.py
View file @
eaa603fe
...
@@ -16,14 +16,16 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,14 +16,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
z
=
pygame
.
font
.
Font
(
'STXINGKA.TTF'
,
20
)
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_x
=
360
apple_y
=
360
apple_y
=
360
a
=
300
b
=
300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
f
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -54,9 +56,19 @@ while True:
...
@@ -54,9 +56,19 @@ while True:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
num1
=
random
.
randint
(
1
,
22
)
apple_y
=
random
.
randint
(
0
,
480
)
num2
=
random
.
randint
(
1
,
16
)
position
.
pop
(
0
)
apple_x
=
30
*
num1
-
30
apple_y
=
30
*
num2
-
30
f
+=
10000
elif
x
==
a
and
y
==
b
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
a
=
30
*
num1
-
30
b
=
30
*
num2
-
30
f
+=
1000
else
:
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -67,6 +79,10 @@ while True:
...
@@ -67,6 +79,10 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
a
,
b
))
info
=
'分数:'
+
str
(
f
)
text
=
z
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
6
)
\ No newline at end of file
\ No newline at end of file
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