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Commit eaa603fe authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent dd188db0 c202327l1354p256a13982/wx351664
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Showing with 23 additions and 7 deletions
  • STXINGKA.TTF
  • STXINWEI.TTF
  • snake.py
STXINGKA.TTF 0 → 100644
View file @ eaa603fe
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STXINWEI.TTF 0 → 100644
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snake.py
View file @ eaa603fe
...@@ -16,14 +16,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,14 +16,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
z = pygame.font.Font('STXINGKA.TTF',20)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
apple_y = 360 apple_y = 360
a = 300
b = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
f = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -54,9 +56,19 @@ while True: ...@@ -54,9 +56,19 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) num1 = random.randint(1,22)
apple_y = random.randint(0,480) num2 = random.randint(1,16)
position.pop(0) apple_x = 30*num1-30
apple_y = 30*num2-30
f+=10000
elif x == a and y == b:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
a = 30*num1-30
b = 30*num2-30
f+=1000
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -67,6 +79,10 @@ while True: ...@@ -67,6 +79,10 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
screen.blit(food, (a,b))
info = '分数:'+str(f)
text = z.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(6)
\ No newline at end of file \ No newline at end of file
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