Commit e885fe9d by BellCodeEditor

save project

parent d5739bd2
Showing with 52 additions and 54 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
backgroung = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
body = pygame.image.load("body.png")
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
# 创建一个窗口
pingmu = pygame.display.set_mode((660,480))
x=270
y=240
apple_x = 360
apple_y = 330
heading = "Right"
postion = [(210,240),(240,240),(x,y)]
fps = pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and heading != "Left":
setheading = 'right' heading = "Right"
snake_head = right if event.key == locals.K_LEFT and heading != "Right":
if event.key == locals.K_LEFT and setheading != "right": heading = "Left"
setheading = 'left' if event.key == locals.K_UP and heading != "Down":
snake_head = left heading = "Up"
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_DOWN and heading != "Up":
setheading = 'up' heading = "Down"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up": pingmu.blit(backgroung,(0,0))
setheading = 'down' pingmu.blit(apple,(apple_x,apple_y))
snake_head = down postion.append((x,y))
postion.pop(0)
if heading == "Right":
pingmu.blit(right,(x,y))
x+=30
elif heading == "Left":
pingmu.blit(left,(x,y))
x-=30
elif heading == "Up":
pingmu.blit(up,(x,y))
y-=30
elif heading == "Down":
pingmu.blit(down,(x,y))
y+=30
# 设置贪吃蛇的头部坐标 if apple_x == x and apple_y == y:
if setheading == "right": apple_x = random.randint(0,21)*30
x += 30 apple_y = random.randint(0,15)*30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去 for i in range(len(postion)-1):
screen.blit(food, (360, 300)) pingmu.blit(body,(postion[i]))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) fps.tick(5)
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