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Commit
e343dcba
authored
May 06, 2022
by
BellCodeEditor
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d5739bd2
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15 additions
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9 deletions
snake.py
ys.png
snake.py
View file @
e343dcba
import
pygame
import
pygame
import
random
from
pygame
import
locals
from
pygame
import
locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
ys_x
=
360
ys_y
=
300
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -11,7 +13,7 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...
@@ -11,7 +13,7 @@ FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
food
=
pygame
.
image
.
load
(
'
apple
.png'
)
# 食物 苹果
food
=
pygame
.
image
.
load
(
'
ys
.png'
)
# 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
...
@@ -29,16 +31,16 @@ while True:
...
@@ -29,16 +31,16 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
RIGHT
and
setheading
!=
"left"
:
if
event
.
key
==
locals
.
K_
d
and
setheading
!=
"left"
:
setheading
=
'right'
setheading
=
'right'
snake_head
=
right
snake_head
=
right
if
event
.
key
==
locals
.
K_
LEFT
and
setheading
!=
"right"
:
if
event
.
key
==
locals
.
K_
a
and
setheading
!=
"right"
:
setheading
=
'left'
setheading
=
'left'
snake_head
=
left
snake_head
=
left
if
event
.
key
==
locals
.
K_
UP
and
setheading
!=
"down"
:
if
event
.
key
==
locals
.
K_
w
and
setheading
!=
"down"
:
setheading
=
'up'
setheading
=
'up'
snake_head
=
up
snake_head
=
up
if
event
.
key
==
locals
.
K_
DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_
s
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
...
@@ -53,6 +55,10 @@ while True:
...
@@ -53,6 +55,10 @@ while True:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
if
x
==
ys_x
and
y
==
ys_y
:
ys_x
=
random
.
randint
(
0
,
660
)
ys_y
=
random
.
randint
(
0
,
480
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -62,7 +68,7 @@ while True:
...
@@ -62,7 +68,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
ys_x
,
ys_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
5
)
\ No newline at end of file
\ No newline at end of file
ys.png
0 → 100644
View file @
e343dcba
944 Bytes
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