Commit e0301d4a by BellCodeEditor

auto save

parent d5739bd2
Showing with 50 additions and 49 deletions
import pygame
from pygame import locals
#import pygame
#from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
#pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
#screen = pygame.display.set_mode((660, 480))
#FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
#background = pygame.image.load('bg.png')
#right = pygame.image.load('right.png') # 头 朝右
#food = pygame.image.load('apple.png') # 食物 苹果
#body = pygame.image.load('body.png') # 身体
#left = pygame.image.load('left.png') # 头 朝左
#up = pygame.image.load('up.png') # 头 朝上
#down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
#x, y = 240, 120
#position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
#while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# exit()
#screen.bilt()
#if event.type == locals.KEYDOWN:
#if event.key == locals.K_RIGHT and setheading != "left":
#setheading = 'right'
# snake_head = right
#if event.key == locals.K_LEFT and setheading != "right":
#setheading = 'left'
#snake_head = left
#if event.key == locals.K_UP and setheading != "down":
# setheading = 'up'
#snake_head = up
# if event.key == locals.K_DOWN and setheading != "up":
# setheading = 'down'
# snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
#if setheading == "right":
#x += 30
#elif setheading == "left":
#x -= 30
#elif setheading == "up":
#y -= 30
#else:
#y += 30
#position.append((x, y))
#position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
#screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
#screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
#for i in range(len(position)-1):
#screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
#screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
#pygame.display.update()
#FPSCLOCK.tick(3)
\ No newline at end of file
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