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Commit
d7bb791b
authored
Apr 03, 2021
by
BellCodeEditor
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parent
bc2c311b
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2 changed files
with
25 additions
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13 deletions
SIMKAI.TTF
snake.py
SIMKAI.TTF
0 → 100644
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d7bb791b
File added
snake.py
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d7bb791b
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
4
80
))
screen
=
pygame
.
display
.
set_mode
((
1960
,
10
80
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 背景
# 背景
...
@@ -16,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
apple_x
=
300
apple_y
=
300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -43,7 +46,7 @@ while True:
...
@@ -43,7 +46,7 @@ while True:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
setheading
=
'down'
snake_head
=
down
snake_head
=
down
# 设置贪吃蛇的头部坐标
# 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
if
setheading
==
"right"
:
x
+=
30
x
+=
30
...
@@ -53,14 +56,18 @@ while True:
...
@@ -53,14 +56,18 @@ while True:
y
-=
30
y
-=
30
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 贪吃蛇吃到了苹果
if
apple_x
==
x
and
apple_y
==
y
:
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
22
)
*
30
-
30
num1
=
random
.
randint
(
1
,
22
)
# 横排第几个格子
apple_y
=
random
.
randint
(
0
,
16
)
*
30
-
30
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
else
:
else
:
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# if x<0 or x>630 or y<0 or y>450:
# exit()
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -71,6 +78,11 @@ while True:
...
@@ -71,6 +78,11 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
540
,
10
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
15
)
\ No newline at end of file
\ No newline at end of file
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