Commit d7bb791b by BellCodeEditor

auto save

parent bc2c311b
Showing with 25 additions and 13 deletions
File added
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((1960, 1080))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
......@@ -16,14 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
apple_x = 300
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
......@@ -43,7 +46,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
......@@ -53,14 +56,18 @@ while True:
y -= 30
else:
y += 30
position.pop(0)
if apple_x == x and apple_y == y:
apple_x = random.randint(0,22)*30 - 30
apple_y = random.randint(0,16)*30 - 30
position.append((x, y))
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
num1= random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = 30*num1-30 # 苹果的x坐标
apple_y = 30*num2-30 # 苹果的y坐标
else:
position.append((x, y))
position.pop(0)
# if x<0 or x>630 or y<0 or y>450:
# exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -71,6 +78,11 @@ while True:
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(15)
\ No newline at end of file
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