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Commit
d6fc2851
authored
Jun 23, 2024
by
BellCodeEditor
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snake.py
snake.py
View file @
d6fc2851
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -16,9 +16,16 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,9 +16,16 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
#创建字体对象
my_font
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
#创建分数变量Score,初始值为0
score
=
0
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
#创建两个变量,苹果的x坐标(初始值为360),苹果的y坐标(初始值为300)
apple_x
=
360
apple_y
=
300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -52,7 +59,14 @@ while True:
...
@@ -52,7 +59,14 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
#吃苹果:苹果的x、y坐标与蛇头的x、y坐标相同时,苹果消失,再移动随机位置
if
apple_x
==
x
and
apple_y
==
y
:
apple_x
=
random
.
randint
(
0
,
21
)
*
30
apple_y
=
random
.
randint
(
0
,
15
)
*
30
#分数增加10
score
=
score
+
10
else
:
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -62,7 +76,15 @@ while True:
...
@@ -62,7 +76,15 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
#用info保存需要展示的信息内容
info
=
"Score "
+
str
(
score
)
#用render函数渲染信息
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
#调用blit方法显示
screen
.
blit
(
text
,
(
540
,
30
))
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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