Commit d574ea88 by BellCodeEditor

save project

parent d5739bd2
Showing with 27 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,7 +17,11 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +17,11 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
t=pygame.font.Font('neuropol.ttf',18)
a=12
b=10
c=0
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -52,7 +57,22 @@ while True: ...@@ -52,7 +57,22 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) if x==a*30 and y==b*30:
a=random.randint(0,21)
b=random.randint(0,15)
c+=10
else:
position.pop(0)
if x>660:
x=0
if x<0:
x=660
if y>480:
y=0
if y<0:
y=480
if position[-1] in position[:-1]:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -60,9 +80,11 @@ while True: ...@@ -60,9 +80,11 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(food, (a*30, b*30))
info='Score'+str(c)
text=t.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(6)
\ No newline at end of file \ No newline at end of file
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