Commit ca8aa339 by BellCodeEditor

save project

parent d69a1c75
Showing with 10 additions and 6 deletions
import pygame import pygame
from random import randint
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -22,23 +23,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,23 +23,25 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
fx=randint(0,20)*30
fy=randint(0,16)*30
print(fx,fy)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT: if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP: if event.key == locals.K_UP and setheading != 'down':
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
...@@ -62,7 +65,7 @@ while True: ...@@ -62,7 +65,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (fx, fy))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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