Commit ca05bf7d by BellCodeEditor

save project

parent 5fdecc88
Showing with 24 additions and 3 deletions
import pygame
import pygame,random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,9 +16,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18) #字体对象
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
score = 0
setheading = "right"
snake_head = right
......@@ -52,7 +56,19 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y:
num1 = random.randint(1,22) #横排第几个格子
num2 = random.randint(1,16) #竖排第几个格子
apple_x = num1 * 30 - 30 #苹果的x坐标
apple_y = num2 * 30 - 30 #苹果的y坐标
score += 10
else:
position.pop(0)
# 贪吃蛇是否撞墙
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +78,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score"+ str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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