Commit c048cbf2 by BellCodeEditor

auto save

parent d5739bd2
Showing with 23 additions and 7 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
sjx=random.randint(1,22)
sjy=random.randint(1,16)
a_x=sjx*30-30
a_y=sjy*30-30
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -15,7 +19,10 @@ food = pygame.image.load('apple.png') # 食物 苹果 ...@@ -15,7 +19,10 @@ food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
myfont = pygame.font.Font('neuropol.ttf',18)
score=0
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -52,7 +59,14 @@ while True: ...@@ -52,7 +59,14 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) if a_x==x and a_y==y:
sjx=random.randint(1,22)
sjy=random.randint(1,16)
a_x=sjx*30-30
a_y=sjy*30-30
score+=10
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -60,9 +74,11 @@ while True: ...@@ -60,9 +74,11 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
text='score:'+str(score)
fs=myfont.render(text,True,(0,0,0))
screen.blit(fs,(540,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (a_x,a_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(6)
\ No newline at end of file \ No newline at end of file
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