Commit bf250627 by BellCodeEditor

save project

parent d5739bd2
Showing with 21 additions and 26 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
from random import *
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
apple_x = randint(0,630)
apple_y = randint(0,430)
while apple_x%30!=0 or apple_y%30!=0:
apple_x = randint(0,630)
apple_y = randint(0,430)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
......@@ -41,8 +37,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -51,18 +45,18 @@ while True:
y -= 30
else:
y += 30
if x==apple_x and y==apple_y:
apple_x = randint(0,630)
apple_y = randint(0,430)
while apple_x%30!=0 or apple_y%30!=0:
apple_x = randint(0,630)
apple_y = randint(0,430)
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
screen.blit(food, (apple_x, apple_y))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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