Commit be84691b by BellCodeEditor

save project

parent d5739bd2
Showing with 20 additions and 9 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
zt=pygame.font.Font("neuropol.ttf",18)
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
......@@ -16,10 +16,11 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
fs=0
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=300
apple_y=300
setheading = "right"
snake_head = right
......@@ -52,17 +53,28 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if apple_x==x and apple_y==y:
n1=random.randint(1,22)
n2=random.randint(1,16)
apple_x=30*(n1-1)
apple_=30*(n2-1)
else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
xx="fenshu:"+str(fs)
t=zt.render(xx,True,(0,0,0))
screen.blit(t,(510,10))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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