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Commit
bc70d3f1
authored
May 18, 2023
by
BellCodeEditor
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snake.py
snake.py
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bc70d3f1
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -19,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
...
@@ -19,8 +20,8 @@ down = pygame.image.load('down.png') # 头 朝下
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
apple_x
=
360
apple_x
=
360
# 苹果横坐标
apple_y
=
300
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
...
@@ -54,12 +55,12 @@ while True:
...
@@ -54,12 +55,12 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
# 贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num1
=
random
.
randint
(
1
,
22
)
# 横排第几个格子
num2
=
random
.
randint
(
1
,
16
)
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
apple_x
=
num1
*
30
-
30
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_y
=
num2
*
30
-
30
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
else
:
else
:
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
@@ -71,7 +72,7 @@ while True:
...
@@ -71,7 +72,7 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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