Commit b167a267 by BellCodeEditor

save project

parent d5739bd2
Showing with 21 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
x_apple=360
y_apple=300
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -22,7 +23,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +23,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
ab=pygame.font.Font("neuropol.ttf",20)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,7 +42,9 @@ while True: ...@@ -41,7 +42,9 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
if x<0 or x>630 or y<0 or y>450:
exit()
info="score"+str(score)
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -52,7 +55,14 @@ while True: ...@@ -52,7 +55,14 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) if x==x_apple and y_apple==y:
num1=random.randint(1,22)
num2=random.randint(1,16)
x_apple=num1*30-30
y_apple=num2*30-30
score+=1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -60,9 +70,10 @@ while True: ...@@ -60,9 +70,10 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
abc=ab.render(info,True,(110,250,25))
screen.blit(abc,(500,10))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (x_apple, y_apple))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(5)
\ No newline at end of file \ No newline at end of file
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