Commit ac26d015 by BellCodeEditor

save project

parent d5739bd2
Showing with 10 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
from random import *
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -22,7 +22,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -22,7 +22,8 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
appx = 120
appy = 120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,7 +42,7 @@ while True: ...@@ -41,7 +42,7 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
# 设置贪吃蛇的头部坐标 # 设置贪吃蛇的头部坐标
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -53,6 +54,9 @@ while True: ...@@ -53,6 +54,9 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
if x == appx and y == appy:
appx = randint(0,21)*30
appy = randint(0,15)*30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -62,7 +66,7 @@ while True: ...@@ -62,7 +66,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (appx, appy))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(7)
\ No newline at end of file \ No newline at end of file
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