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Commit a7c237a0 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent f890e341
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Showing with 15 additions and 2 deletions
  • snake.py
snake.py
View file @ a7c237a0
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol',18) my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -27,6 +27,8 @@ sjy = 7 ...@@ -27,6 +27,8 @@ sjy = 7
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,9 +65,14 @@ while True: ...@@ -63,9 +65,14 @@ while True:
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = num1 * 30 - 30 apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30 apple_y = num2 * 30 - 30
sjy += 0.5 sjy += 0.1
score += 10
else: else:
position.pop(0) position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
...@@ -77,8 +84,13 @@ while True: ...@@ -77,8 +84,13 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = 'Score' + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(sjy) FPSCLOCK.tick(sjy)
\ No newline at end of file
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