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Commit
a61514d9
authored
Mar 30, 2024
by
BellCodeEditor
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6918cf1d
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snake.py
snake.py
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a61514d9
import
pygame
from
pygame
import
locals
import
random
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
beijing
=
pygame
.
image
.
load
(
"bg.png"
)
right
=
pygame
.
image
.
load
(
"right.png"
)
left
=
pygame
.
image
.
load
(
"left.png"
)
up
=
pygame
.
image
.
load
(
"up.png"
)
down
=
pygame
.
image
.
load
(
"down.png"
)
foot
=
pygame
.
image
.
load
(
"apple.png"
)
body
=
pygame
.
image
.
load
(
"body.png"
)
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
screen
=
pygame
.
display
.
set_mode
((
360
,
300
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLCOLCK
=
pygame
.
time
.
Clock
()
x
,
y
=
240
,
120
po
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
apple_x
=
360
apple_y
=
300
sg
=
"right"
snake_hand
=
right
score
=
0
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
sg
!=
"left"
:
sg
=
"right"
snake_hand
=
right
if
event
.
key
==
locals
.
K_LEFT
and
sg
!=
"right"
:
sg
=
"left"
snake_hand
=
left
if
event
.
key
==
locals
.
K_DOWN
and
sg
!=
"up"
:
sg
=
"down"
snake_hand
=
down
if
event
.
key
==
locals
.
K_UP
and
sg
!=
"down"
:
sg
=
"up"
snake_hand
=
up
if
sg
==
"right"
:
x
+=
30
elif
sg
==
"left"
:
x
-=
30
elif
sg
==
"up"
:
y
-=
30
else
:
y
+=
30
po
.
append
((
x
,
y
))
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
else
:
po
.
pop
(
0
)
screen
.
blit
(
beijing
,(
0
,
0
))
screen
.
blit
(
snake_hand
,
po
[
-
1
])
for
i
in
range
(
len
(
po
)
-
1
):
screen
.
blit
(
body
,
po
[
i
])
screen
.
blit
(
foot
,(
apple_x
,
apple_y
))
info
=
"score"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
pygame
.
display
.
update
()
FPSCLCOLCK
.
tick
(
10
)
\ No newline at end of file
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