Commit a61514d9 by BellCodeEditor

save project

parent 6918cf1d
Showing with 80 additions and 0 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init()
beijing = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
foot = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
my_font= pygame.font.Font('neuropol.ttf',18)
screen=pygame.display.set_mode((360,300))
screen=pygame.display.set_mode((660,480))
FPSCLCOLCK=pygame.time.Clock()
x,y=240,120
po=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
sg = "right"
snake_hand = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sg != "left":
sg="right"
snake_hand = right
if event.key == locals.K_LEFT and sg != "right":
sg="left"
snake_hand = left
if event.key == locals.K_DOWN and sg != "up":
sg="down"
snake_hand = down
if event.key == locals.K_UP and sg != "down":
sg="up"
snake_hand = up
if sg =="right":
x+= 30
elif sg == "left":
x-=30
elif sg == "up":
y-=30
else:
y+=30
po.append((x,y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
else:
po.pop(0)
screen.blit(beijing,(0,0))
screen.blit(snake_hand,po[-1])
for i in range(len(po)-1):
screen.blit(body,po[i])
screen.blit(foot,(apple_x,apple_y))
info = "score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLCOLCK.tick(10)
\ No newline at end of file
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