Commit a3e3e06d by BellCodeEditor

save project

parent 833388e2
Showing with 7 additions and 1 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',20)
x, y = 240, 120 x, y = 240, 120
apple_x,apple_y=360,300 apple_x,apple_y=360,300
...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -23,7 +24,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -58,6 +59,7 @@ while True: ...@@ -58,6 +59,7 @@ while True:
apple_x=random.randint(0,21)*30 apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30 apple_y=random.randint(0,15)*30
score+=1
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去s # 将背景图画上去s
...@@ -70,6 +72,9 @@ while True: ...@@ -70,6 +72,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
text=my_font.render("score "+str(score),True,(255,255,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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