Commit a2ffa0ba by BellCodeEditor

save project

parent d5739bd2
Showing with 23 additions and 8 deletions
File added
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
my_font=pygame.font.Font('neuropol.ttf',18)
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
apple_x=360
apple_y=300
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
......@@ -16,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
score=0
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
......@@ -52,8 +53,17 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if apple_x ==x and apple_y==y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score=score+10
else:
position.pop(0)
# 将背景图画上去
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
......@@ -62,7 +72,12 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
info='Score:'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
if position[-1] in position[:-1]:
exit()
\ No newline at end of file
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