Commit a1ef2cd1 by BellCodeEditor

auto save

parent d5739bd2
Showing with 20 additions and 7 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,12 +17,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=90
apple_y=270
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
......@@ -41,7 +44,6 @@ while True:
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
......@@ -51,8 +53,15 @@ while True:
y -= 30
else:
y += 30
if x == apple_x and y == apple_y:
apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30
score+=10
else:
position.pop(0)
if (x,y) in position[:-1]:
exit()
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +71,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food,(apple_x,apple_y))
# 刷新画面
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(6)
\ No newline at end of file
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