Commit 974914a3 by BellCodeEditor

save project

parent d5739bd2
Showing with 10 additions and 1 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -7,6 +8,8 @@ pygame.init() ...@@ -7,6 +8,8 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
apple_x = 360
apple_y = 300
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -51,6 +54,11 @@ while True: ...@@ -51,6 +54,11 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if apple_x == x and apple_y == y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -62,7 +70,7 @@ while True: ...@@ -62,7 +70,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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