Commit 960f9612 by BellCodeEditor

save project

parent d5739bd2
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
import random
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
screen=pygame.display.set_mode((660,480))
FPS=pygame.time.Clock()
background = pygame.image.load('src=http___img.3dmgame.com_uploads_images_news_20210702_1625220279_673168.jpg&refer=http___img.3dmgame(1).jpg')
right = pygame.image.load('src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg')
food = pygame.image.load('src=http___pic.51yuansu.com_pic3_cover_03_17_15_5b5ee31e003a6_610.jpg&refer=http___pic.51yuansu(1).jpg')
body = pygame.image.load('body.png')
left=pygame.image.load('src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg')
up=pygame.image.load('src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg')
down=pygame.image.load('src=http___c-ssl.duitang.com_uploads_item_201911_02_20191102145142_obpiz.thumb.1000_0.png&refer=http___c-ssl.duitang(1).jpg')
x,y=240,120
pos=[(180,90),(180,120),(210,120),(x,y)]
set='right'
snake_head = right
ax=360
ay=300
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_d and set !='left':
set='right'
snake_head=right
if event.key ==locals.K_a and set !='right':
set='left'
snake_head=left
if event.key ==locals.K_w and set !='down':
set='up'
snake_head=up
if event.key ==locals.K_s and set !='up':
set='down'
snake_head=down
if set =='right':
x+=30
elif set == 'left':
x-=30
elif set == 'up':
y-=30
else:
y += 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
y+=30
if x==ax and y==ay:
num1=random.randint(1,22)
num2=random.randint(1,16)
ax=30*num1-30
ay=30*num2-30
else:
pos.pop(1)
pos.append((x,y))
screen.blit(background,(0,0))
screen.blit(right,pos[-1])
for i in range(len(pos)-1):
screen.blit(body,pos[i])
screen.blit(food,(ax,ay))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPS.tick(5)
\ No newline at end of file
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