Commit 8cfba650 by BellCodeEditor

auto save

parent a82c8998
Showing with 7 additions and 1 deletions
...@@ -17,11 +17,12 @@ left = pygame.image.load('left.png') # 头 朝左 ...@@ -17,11 +17,12 @@ left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
v=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x=360
apple_y=390 apple_y=390
score=0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -58,6 +59,7 @@ while True: ...@@ -58,6 +59,7 @@ while True:
if apple_x==x and apple_y==y: if apple_x==x and apple_y==y:
apple_x=(random.randint(1,22)-1)*30 apple_x=(random.randint(1,22)-1)*30
apple_y=(random.randint(1,16)-1)*30 apple_y=(random.randint(1,16)-1)*30
score+=10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -70,6 +72,9 @@ while True: ...@@ -70,6 +72,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
s='score:'+str(score)
w=v.render(s,True,(0,0,0))
screen.blit(w,(530,30))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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