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Commit
865bdc93
authored
May 28, 2022
by
BellCodeEditor
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30f903bd
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snake.py
snake.py
View file @
865bdc93
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
# 导入random模块
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
pygame
.
init
()
...
@@ -16,12 +17,18 @@ body = pygame.image.load('body.png') # 身体
...
@@ -16,12 +17,18 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
# 载入字体资源,调用pygame.font.Font()方法创建字体对象
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体对象
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
# 设置变量保存苹果横纵坐标
apple_x
=
360
# 苹果横坐标
apple_y
=
300
# 苹果纵坐标
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
# 分数
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -52,7 +59,19 @@ while True:
...
@@ -52,7 +59,19 @@ while True:
else
:
else
:
y
+=
30
y
+=
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
# 贪吃蛇吃到了苹果
if
x
==
apple_x
and
y
==
apple_y
:
# if判断蛇x坐标相等于苹果x坐标和蛇y坐标相等于苹果y坐标
num1
=
random
.
randint
(
1
,
22
)
# 横排第几个格子
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
apple_x
=
num1
*
30
-
30
# 苹果的x坐标
apple_y
=
num2
*
30
-
30
# 苹果的y坐标
score
+=
10
# 分数增加10
else
:
# 否则
position
.
pop
(
0
)
# 贪吃蛇是否撞墙
# if判断x坐标小于0或x坐标大于630或y坐标小于0或y坐标大于450
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 结束程序运行
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
# 将贪吃蛇的头画上去
...
@@ -62,7 +81,12 @@ while True:
...
@@ -62,7 +81,12 @@ while True:
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 苹果坐标参数用设置的两个变量代替
# 绘制分数
info
=
"Score"
+
str
(
score
)
# info文本内容为score加分数
# 使用字体对象的render()方法参数1设置文字的内容参数,参数2True抗锯齿,参数3颜色
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
540
,
10
))
# 渲染出文本字体的位置540,10
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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