Commit 865bdc93 by BellCodeEditor

auto save

parent 30f903bd
Showing with 27 additions and 2 deletions
import pygame
from pygame import locals
import random # 导入random模块
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -16,12 +17,18 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
# 载入字体资源,调用pygame.font.Font()方法创建字体对象
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体对象
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
# 设置变量保存苹果横纵坐标
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right"
snake_head = right
score = 0 # 分数
while True:
for event in pygame.event.get():
......@@ -52,7 +59,19 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
# 贪吃蛇吃到了苹果
if x == apple_x and y == apple_y: # if判断蛇x坐标相等于苹果x坐标和蛇y坐标相等于苹果y坐标
num1 = random.randint(1, 22) # 横排第几个格子
num2 = random.randint(1, 16) # 竖排第几个格子
apple_x = num1 * 30 - 30 # 苹果的x坐标
apple_y = num2 * 30 - 30 # 苹果的y坐标
score += 10 # 分数增加10
else: # 否则
position.pop(0)
# 贪吃蛇是否撞墙
# if判断x坐标小于0或x坐标大于630或y坐标小于0或y坐标大于450
if x < 0 or x > 630 or y < 0 or y > 450:
exit() # 结束程序运行
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +81,12 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y)) # 苹果坐标参数用设置的两个变量代替
# 绘制分数
info = "Score"+ str(score) # info文本内容为score加分数
# 使用字体对象的render()方法参数1设置文字的内容参数,参数2True抗锯齿,参数3颜色
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10)) # 渲染出文本字体的位置540,10
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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