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Commit 7549e4e7 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent d5739bd2
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Showing with 74 additions and 50 deletions
  • snake.py
snake.py
View file @ 7549e4e7
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x=240
y=120
apple_x=360
apple_y=300
list=[(180,90),(180,120),(210,120),(x,y)]
heading = 'right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if event.key==locals.K_UP and heading != 'down': #向上
heading='up'
if event.key==locals.K_LEFT and heading != 'right': #向左
heading='left'
if event.key==locals.K_RIGHT and heading != 'left': #向右
heading='right'
if event.key==locals.K_DOWN and heading != 'up': #向下
heading='down'
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇画上去
if heading=='up':
y-=30
if y<0:
y=480
if heading=='down':
y+=30
if y>480:
y=0
if heading=='right':
x+=30
if x>660:
x=0
if heading=='left':
x-=30
if x<0:
x=660
#增加坐标
list.append((x,y))
well=list[0]
list2=list
list.pop(0)
#判断头是否碰到身体
for i in range(len(list)-1):
if list[i]==(x,y):
exit()
#判断方向
if heading=='up':
screen.blit(up, (x, y))
if heading=='down':
screen.blit(down, (x, y))
if heading=='right':
screen.blit(right, (x, y))
if heading=='left':
screen.blit(left, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
for cs in range(len(list)-1):
screen.blit(body, list[cs])
#贪吃蛇的头碰到苹果
if apple_x==x and apple_y==y:
apple_x=random.randint(0,21)*30
apple_y=random.randint(0,15)*30
list=[well,]
for yyy in list2:
list.append(yyy)
# print(list) 用于检测错误
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
zhenlv=len(list)/4
FPSCLOCK.tick(zhenlv+1)
\ No newline at end of file
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