Commit 5bd0081f by BellCodeEditor

auto save

parent d854f424
Showing with 16 additions and 6 deletions
File added
...@@ -17,12 +17,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,12 +17,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x=360 apple_x=360
apple_y=300 apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
score = 0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -58,12 +58,21 @@ while True: ...@@ -58,12 +58,21 @@ while True:
position.append((x, y)) position.append((x, y))
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=random.randint(0,660) num1=random.randint(1,22)
apple_y=random.randint(0,480) num2=random.randint(1,16)
position.pop(0) apple_x=num1*30-30
apple_y=num2*30-30
score+=1
else:
position.pop(0)
if x>630 or x<0 or y>450 or y<0 :
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
...@@ -71,7 +80,7 @@ while True: ...@@ -71,7 +80,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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