Commit 578bf5a6 by BellCodeEditor

save project

parent c534a1d8
Showing with 19 additions and 6 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -24,6 +25,7 @@ apple_y=300 ...@@ -24,6 +25,7 @@ apple_y=300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,10 +57,17 @@ while True: ...@@ -55,10 +57,17 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y ==apple_y: if x == apple_x and y ==apple_y:
apple_x=random.randint(0,660) num1=random.randint(1,22)
apple_y=random.randint(0,480) num2=random.randint(1,16)
position.pop(0) apple_x=num1*30-30
# 将背景图画上去 apple_y=num2*30-30
score+=10
else:
position.pop(0)
if x <0 or x >630 or y<0 or y>450:
exit()
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
...@@ -69,5 +78,9 @@ while True: ...@@ -69,5 +78,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(15)
\ No newline at end of file \ No newline at end of file
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