Commit 570a7711 by BellCodeEditor

save project

parent ab8ad0b6
Showing with 19 additions and 9 deletions
...@@ -4,7 +4,7 @@ from pygame import locals ...@@ -4,7 +4,7 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
dsb=pygame.font.Font("neuropol.ttf",50)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -53,23 +53,32 @@ while True: ...@@ -53,23 +53,32 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0)
if sbx==x and sby==y: if sbx==x and sby==y:
sbx=random.randint(0,660) s=random.randint(0,21)
sby=random.randint(0,480) b=random.randint(0,15)
sbx=30*s
sby=30*b
score+=1
else:
position.pop(0)
wsnb="score:"+str(score)
wsnm=dsb.render(wsnb,True,(2,5,0))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) #screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(snake_head, position[-1])
# 将果实画上去 # 将果实画上去
screen.blit(food, (sbx,sby)) screen.blit(food, (sbx,sby))
screen.blit(wsnm,(330,225))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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