Commit 51c7e6ba by BellCodeEditor

save project

parent fbf4556e
Showing with 18 additions and 10 deletions
import pygame
from pygame import locals
import random
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -17,11 +17,13 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18) # 加载字体资源
x, y = 240, 120
apple_x=360
apple_y=360
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
score = 0
setheading = "right"
snake_head = right
......@@ -55,13 +57,16 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x == apple_x and y == apple_y:
apple_x = random.randint(1,22)
apple_y = random.randint(1,16)
else:
score += 10
apple_x = random.randint(1,22) * 30 - 30
apple_y = random.randint(1,16) * 30 - 30
else:
position.pop(0)
# 将背景图画上去
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
......@@ -70,7 +75,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y))
screen.blit(food, (apple_x, apple_y))
info = 'Score:' + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(3)
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