Commit 4d4e3bfc by BellCodeEditor

save project

parent d5739bd2
Showing with 11 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,13 +16,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,13 +16,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
setheading = 'right'
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right snake_head = right
x , y = 240, 120
apple_X , apple_Y = 360,300
FPS = pygame.time.Clock()
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,10 +50,15 @@ while True: ...@@ -51,10 +50,15 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x == apple_X and y == apple_Y:
apple_X = random.randint(0,660)
apple_Y = random.randint(0,480)
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment