Commit 4cadc34c by BellCodeEditor

save project

parent 59a65957
Showing with 20 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.font.Font
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -20,8 +21,12 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -20,8 +21,12 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = random.(0,660) s = 0
apple_y = random.(0,480) b = 0
score = 0
apple_x = 360
apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -31,6 +36,8 @@ while True: ...@@ -31,6 +36,8 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if x <0 or x>630 or y <0 or y>450:
exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' setheading = 'right'
...@@ -55,6 +62,11 @@ while True: ...@@ -55,6 +62,11 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x == apple_y:
s = random.randint(1,22)
b = random.randint(1,16)
else
position.pop(0)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -65,8 +77,12 @@ while True: ...@@ -65,8 +77,12 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) info = "Score:"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(food, (apple_x, apple_y))
screen.blit(360,10)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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