Commit 4b7594b0 by BellCodeEditor

auto save

parent 487a036e
Showing with 16 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import randrom import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 apple_x = 360
...@@ -24,6 +24,7 @@ apple_y = 300 ...@@ -24,6 +24,7 @@ apple_y = 300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -54,11 +55,16 @@ while True: ...@@ -54,11 +55,16 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x = and y == aple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) apple_x = random.randint(0,660)
apple_y = random.randint(0,480) apple_y = random.randint(0,480)
num1= random.randint(1,22)
position.pop(0) num2= random.randint(1,16)
apple_x = 30*num1-30
apple_x = 30*num2-30
score=score+1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -68,7 +74,10 @@ while True: ...@@ -68,7 +74,10 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y ))
info = "Score:"+str(score)
text = my_font.render(info, True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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