Commit 4b1a48de by BellCodeEditor

save project

parent d5739bd2
Showing with 43 additions and 47 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
from random import *
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
screen = pygame.display.set_mode((660,480))
bg = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
FPS = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
snake_heading = right
a_x = 360
a_y = 300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
snake_heading = right
elif event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
snake_heading = left
elif event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
snake_heading = up
else:
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
snake_heading = down
if setheading == 'right':
x += 30
elif setheading == "left":
elif setheading == 'left':
x -= 30
elif setheading == "up":
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x, y))
position.append((x,y))
last = position[0]
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(bg,(0,0))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
screen.blit(snake_heading,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
if x == a_x and y == a_y:
a_x = randint(0,21)*30
a_y = randint(0,15)*30
screen.blit(food,(a_x,a_y))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPS.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment