Commit 4a0798eb by BellCodeEditor

save project

parent d5739bd2
Showing with 75 additions and 61 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import=random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 # 背景
position = [(180, 90), (180, 120), (210, 120), (x, y)] background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')      # 头 朝右
food = pygame.image.load('apple.png')       # 食物 苹果
body = pygame.image.load('body.png')        # 身体
left = pygame.image.load('left.png')        # 头 朝左
up = pygame.image.load('up.png')            # 头 朝上
down = pygame.image.load('down.png')        # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
setheading = "right" x, y = 240, 120
snake_head = right position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=0
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT and setheading != "left":
                setheading = 'right'
                snake_head = right
            if event.key == locals.K_LEFT and setheading != "right":
                setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down
while True:     # 设置贪吃蛇的头部坐标
for event in pygame.event.get():     if setheading == "right":
if event.type == locals.QUIT:         x += 30
# 接收到退出事件后退出程序     elif setheading == "left":
exit()         x -= 30
if event.type == locals.KEYDOWN:     elif setheading == "up":
if event.key == locals.K_RIGHT and setheading != "left":         y -= 30
setheading = 'right'     else:
snake_head = right         y += 30
if event.key == locals.K_LEFT and setheading != "right":     position.append((x, y))
setheading = 'left' if x ==apple_x and ==apple_y:
snake_head = left num1=random.randint(1,22)
if event.key == locals.K_UP and setheading != "down": num2=random.randint(1,16)
setheading = 'up' apple_x=30*num1-30
snake_head = up apple_y=30*num2-30
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else: else:
y += 30
position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 if x <0 or x > 630 or y > 450:
screen.blit(background, (0, 0)) exit()
# 将贪吃蛇的头画上去     position.pop(0)
screen.blit(snake_head, position[-1])     # 将背景图画上去
# 将贪吃蛇的身体画上去     screen.blit(background, (0, 0))
for i in range(len(position)-1):     # 将贪吃蛇的头画上去
screen.blit(body, position[i])     screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])
# 将果实画上去     # 将果实画上去
screen.blit(food, (360, 300))     screen.blit(food, (apple_x,apple_y))
# 刷新画面     info='score:'+str(score)
pygame.display.update() text=my_font.render(info,True,(0,0,0))
FPSCLOCK.tick(3) screen.blit(text,(540,10))
\ No newline at end of file # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
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