Commit 4a0798eb by BellCodeEditor

save project

parent d5739bd2
Showing with 77 additions and 63 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import=random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" # 背景
snake_head = right background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')      # 头 朝右
food = pygame.image.load('apple.png')       # 食物 苹果
body = pygame.image.load('body.png')        # 身体
left = pygame.image.load('left.png')        # 头 朝左
up = pygame.image.load('up.png')            # 头 朝上
down = pygame.image.load('down.png')        # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
while True: x, y = 240, 120
for event in pygame.event.get(): position = [(180, 90), (180, 120), (210, 120), (x, y)]
if event.type == locals.QUIT: apple_x=360
# 接收到退出事件后退出程序 apple_y=300
exit() setheading = "right"
if event.type == locals.KEYDOWN: snake_head = right
if event.key == locals.K_RIGHT and setheading != "left": score=0
setheading = 'right' while True:
snake_head = right     for event in pygame.event.get():
if event.key == locals.K_LEFT and setheading != "right":         if event.type == locals.QUIT:
setheading = 'left'             # 接收到退出事件后退出程序
snake_head = left             exit()
if event.key == locals.K_UP and setheading != "down":         if event.type == locals.KEYDOWN:
setheading = 'up'             if event.key == locals.K_RIGHT and setheading != "left":
snake_head = up                 setheading = 'right'
if event.key == locals.K_DOWN and setheading != "up":                 snake_head = right
setheading = 'down'             if event.key == locals.K_LEFT and setheading != "right":
snake_head = down                 setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down
# 设置贪吃蛇的头部坐标     # 设置贪吃蛇的头部坐标
if setheading == "right":     if setheading == "right":
x += 30         x += 30
elif setheading == "left":     elif setheading == "left":
x -= 30         x -= 30
elif setheading == "up":     elif setheading == "up":
y -= 30         y -= 30
else:     else:
y += 30         y += 30
position.append((x, y))     position.append((x, y))
position.pop(0) if x ==apple_x and ==apple_y:
# 将背景图画上去 num1=random.randint(1,22)
screen.blit(background, (0, 0)) num2=random.randint(1,16)
# 将贪吃蛇的头画上去 apple_x=30*num1-30
screen.blit(snake_head, position[-1]) apple_y=30*num2-30
# 将贪吃蛇的身体画上去 else:
for i in range(len(position)-1): position.pop(0)
screen.blit(body, position[i]) if x <0 or x > 630 or y > 450:
exit()
    position.pop(0)
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇的头画上去
    screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])
# 将果实画上去     # 将果实画上去
screen.blit(food, (360, 300))     screen.blit(food, (apple_x,apple_y))
# 刷新画面     info='score:'+str(score)
pygame.display.update() text=my_font.render(info,True,(0,0,0))
FPSCLOCK.tick(3) screen.blit(text,(540,10))
\ No newline at end of file # 刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
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