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Commit
4846a4db
authored
Jun 02, 2022
by
BellCodeEditor
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parent
3e938dc6
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snake.py
snake.py
View file @
4846a4db
...
@@ -17,6 +17,8 @@ body = pygame.image.load('body.png') # 身体
...
@@ -17,6 +17,8 @@ body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
# 载入字体资源,调用pygame.font.Font()方法创建字体对象参数1为neuropol.ttf参数2为18
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体对象
x
,
y
=
240
,
120
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
...
@@ -26,6 +28,7 @@ apple_y = 300 # 苹果纵坐标300
...
@@ -26,6 +28,7 @@ apple_y = 300 # 苹果纵坐标300
setheading
=
"right"
setheading
=
"right"
snake_head
=
right
snake_head
=
right
score
=
0
# 分数
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -63,6 +66,7 @@ while True:
...
@@ -63,6 +66,7 @@ while True:
num2
=
random
.
randint
(
1
,
16
)
# 竖排的第几个格子
num2
=
random
.
randint
(
1
,
16
)
# 竖排的第几个格子
apple_x
=
num1
*
30
-
30
# 苹果的x坐标
apple_x
=
num1
*
30
-
30
# 苹果的x坐标
apple_y
=
num2
*
30
-
30
# 苹果的y坐标
apple_y
=
num2
*
30
-
30
# 苹果的y坐标
score
+=
10
# 分数增加10
else
:
# 否则
else
:
# 否则
position
.
pop
(
0
)
position
.
pop
(
0
)
# 将背景图画上去
# 将背景图画上去
...
@@ -75,6 +79,11 @@ while True:
...
@@ -75,6 +79,11 @@ while True:
# 将果实画上去
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
#绘制分数
info
=
"Score"
+
str
(
score
)
# info文本内容为score加分数
# 使用字体对象的render()方法参1设置文字的内容参数,参2True抗锯齿,参3颜色
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,(
540
,
10
))
# 用screen.blit()方法渲染出文本位置,参数1text参数2位置
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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