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Commit 4846a4db authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 3e938dc6
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  • snake.py
snake.py
View file @ 4846a4db
...@@ -17,6 +17,8 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,8 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
# 载入字体资源,调用pygame.font.Font()方法创建字体对象参数1为neuropol.ttf参数2为18
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体对象
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -26,6 +28,7 @@ apple_y = 300 # 苹果纵坐标300 ...@@ -26,6 +28,7 @@ apple_y = 300 # 苹果纵坐标300
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0 # 分数
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,6 +66,7 @@ while True: ...@@ -63,6 +66,7 @@ while True:
num2 = random.randint(1, 16) # 竖排的第几个格子 num2 = random.randint(1, 16) # 竖排的第几个格子
apple_x = num1 * 30 - 30 # 苹果的x坐标 apple_x = num1 * 30 - 30 # 苹果的x坐标
apple_y = num2 * 30 - 30 # 苹果的y坐标 apple_y = num2 * 30 - 30 # 苹果的y坐标
score += 10 # 分数增加10
else: # 否则 else: # 否则
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -75,6 +79,11 @@ while True: ...@@ -75,6 +79,11 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
#绘制分数
info = "Score"+ str(score) # info文本内容为score加分数
# 使用字体对象的render()方法参1设置文字的内容参数,参2True抗锯齿,参3颜色
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text,(540,10)) # 用screen.blit()方法渲染出文本位置,参数1text参数2位置
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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