Commit 4843e7e8 by BellCodeEditor

save project

parent f72eb3d7
Showing with 7 additions and 1 deletions
...@@ -16,11 +16,12 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,11 +16,12 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
xa = 360 xa = 360
ya =300 ya =300
score = 0
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -54,6 +55,7 @@ while True: ...@@ -54,6 +55,7 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == xa and y == ya: if x == xa and y == ya:
score += 10
n1 = random.randint(0,21) n1 = random.randint(0,21)
n2 = random.randint(0,15) n2 = random.randint(0,15)
xa = n1 * 30 xa = n1 * 30
...@@ -70,6 +72,9 @@ while True: ...@@ -70,6 +72,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (xa, ya)) screen.blit(food, (xa, ya))
info = "Score:" + str(score)
text = font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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