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Commit 39751231 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 685325bc
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Showing with 21 additions and 9 deletions
  • snake.py
snake.py
View file @ 39751231
...@@ -17,13 +17,16 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,13 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360 apple_x = 360 # 苹果横坐标
apple_y=300 apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -54,12 +57,17 @@ while True: ...@@ -54,12 +57,17 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) # 贪吃蛇吃到了苹果
if apple_x==x and apple_y==y: if x == apple_x and y == apple_y:
apple_x=random.randint(0,21) num1= random.randint(1, 22) # 横排第几个格子
apple_y=random.randint(0,15) num2 = random.randint(1, 16) # 竖排第几个格子
apple_x=apple_x*30 apple_x = 30*num1-30 # 苹果的x坐标
apple_y=apple_y*30 apple_y = 30*num2-30
score+=10# 苹果的y坐标
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -67,9 +75,12 @@ while True: ...@@ -67,9 +75,12 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
# 绘制分数
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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