Commit 3939c5a4 by BellCodeEditor

save project

parent f304c7dc
Showing with 23 additions and 3 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,13 +17,16 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.Font("neuropol.ttf",20)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,7 +56,19 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if apple_x == x and apple_y == y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
game_over = "game over"
wenzi = my_font.render(wenzi,True,(0,0,0))
screen.blit(wenzi())
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -62,7 +78,10 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
fenshu = "Score"+str(score)
text = my_font.render(fenshu,True,(255,255,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(5)
\ No newline at end of file
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