Commit 28e128fe by BellCodeEditor

auto save

parent ec04e5ce
Showing with 11 additions and 1 deletions
...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,6 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120 x, y = 240, 120
apple_x,apple_y=360, 300 apple_x,apple_y=360, 300
...@@ -24,6 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)] ...@@ -24,6 +25,7 @@ position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,10 +55,12 @@ while True: ...@@ -53,10 +55,12 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if x<0 or x>630 or y<0 or y>450:
exit()
if x==apple_x and y==apple_y: if x==apple_x and y==apple_y:
apple_x=randint(0,21)*30 apple_x=randint(0,21)*30
apple_y=randint(0,15)*30 apple_y=randint(0,15)*30
score+=10
else: else:
position.pop(0) position.pop(0)
position.append((x, y)) position.append((x, y))
...@@ -70,6 +74,11 @@ while True: ...@@ -70,6 +74,11 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
#分数
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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