Commit 17472b11 by BellCodeEditor

save project

parent d5739bd2
Showing with 31 additions and 25 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -18,10 +19,11 @@ up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
p = [(180, 90), (180, 120), (210, 120), (x, y)]
ax=360
ay=300
sd = "right"
sh = right
while True:
for event in pygame.event.get():
......@@ -29,40 +31,43 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if event.key == locals.K_RIGHT and sd != "left":
sd = 'right'
sh = right
if event.key == locals.K_LEFT and sd != "right":
sd = 'left'
sh = left
if event.key == locals.K_UP and sd != "down":
sd = 'up'
sh = up
if event.key == locals.K_DOWN and sd != "up":
sd = 'down'
sh = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
if sd == "right":
x += 30
elif setheading == "left":
elif sd == "left":
x -= 30
elif setheading == "up":
elif sd == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
p.append((x, y))
if x==ax and y==ay:
ax=random.randint(0,660)
ay=random.randint(0,480)
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
screen.blit(sh, p[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
for i in range(len(p)-1):
screen.blit(body, p[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (ax, ay))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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