Commit 145e5efa by BellCodeEditor

auto save

parent d5739bd2
Showing with 22 additions and 3 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,12 +17,15 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_fort=pygame.font.Font("neuropol.ttf",18)
x, y = 240, 120
apple_x=360
apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
......@@ -51,10 +55,20 @@ while True:
y -= 30
else:
y += 30
if x==apple_x and y== apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
if x < 0 or x > 630 or y > 450:
exit()
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
......@@ -62,7 +76,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
info="Score:"+str(score)
text=my_fort.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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