Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson3_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 0a16cf3e authored 8 months ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent d5739bd2 c405723l1354p256a13982/wx834369
Hide whitespace changes
Inline Side-by-side
Showing with 17 additions and 6 deletions
  • snake.py
snake.py
View file @ 0a16cf3e
......@@ -16,13 +16,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_x=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -52,10 +53,17 @@ while True:
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
nom1=random.randint(1,22)
nom2=random.randint(1,16)
else:
position.pop(0)
if x <0 or x >360 or y <0 or y>540:
exit()
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
......@@ -63,6 +71,8 @@ while True:
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
info="Sc0re"+str(score)
pygame.blit(food,(apple_x,apple_y))
FPSCLOCK.tick(3)
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment