Commit 097a0b6a by BellCodeEditor

auto save

parent d5739bd2
Showing with 16 additions and 3 deletions
import pygame import pygame,random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -19,6 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下 ...@@ -19,6 +19,8 @@ down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360 # 苹果横坐标
apple_y = 300 # 苹果纵坐标
setheading = "right" setheading = "right"
snake_head = right snake_head = right
...@@ -52,7 +54,12 @@ while True: ...@@ -52,7 +54,12 @@ while True:
else: else:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) # 贪吃蛇吃到了苹果
if (x,y) == (apple_x,apple_y):
apple_x = random.randint(0, 660)
apple_y = random.randint(0, 480)
else
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -62,7 +69,7 @@ while True: ...@@ -62,7 +69,7 @@ while True:
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
for i in range(1,10):
for j in range(1,i+1):
print(i,"x",j,"=",i*j,end=" |")
print()
\ No newline at end of file
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