Commit 034913fa by BellCodeEditor

auto save

parent 8719d595
Showing with 12 additions and 6 deletions
...@@ -3,11 +3,9 @@ from pygame import locals ...@@ -3,11 +3,9 @@ from pygame import locals
import random import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 right = pygame.image.load('right.png') # 头 朝右
...@@ -16,14 +14,14 @@ body = pygame.image.load('body.png') # 身体 ...@@ -16,14 +14,14 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" setheading = "right"
snake_head = right snake_head = right
apple_x = 360 apple_x = 360
apple_y = 300 apple_y = 300
my_font =pygame.font.Font("neuropol.ttf",18)
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -52,14 +50,19 @@ while True: ...@@ -52,14 +50,19 @@ while True:
y -= 30 y -= 30
else: else:
y += 30 y += 30
if (x,y) in position:
exit()
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
num1 = random.randint(1,22) num1 = random.randint(1,22)
num2 = random.randint(1,16) num2 = random.randint(1,16)
apple_x = num1*30-30 apple_x = num1*30-30
apple_y = num2*30-30 apple_y = num2*30-30
score += 1
else: else:
position.pop(0) position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
...@@ -71,8 +74,11 @@ while True: ...@@ -71,8 +74,11 @@ while True:
ll="老逼灯" ll="老逼灯"
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score : "+str(score)
text = my_font.render(info,True,(0,0,225))
screen.blit(text,(510,10))
# 刷新画面 # 刷新画面
print(lx+","+ll) print(lx+","+ll)
print("我饮烈酒"+ll) print("我饮烈酒"+ll)
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(7) FPSCLOCK.tick(3)
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